π rule don't work for gamedev

You know the rule of project management; the time you think a project will take multiplied by π and you have a good estimate of the actual time it will take. About one year ago I decided to make a small game, a simple typing game. I thought maybe 2 weeks to develop and publish. Today I finally published by game on Steam. That's not 2 weeks * π, more like π cubed. Anyway, I am really glad I decided to do a small project before starting on the MMO I really wanted to make :) It's also surprising how proud I have become of my little typing game. It really took some love to make it, and I look forward to see how it does out in the real world.