A little bit of stealth mechanics in our game R2R. If you have a choice between stels and fight in one mission, which one will you choose?
We have made one of the main mechanics for our game - parkour through a cyberpunk wasteland
We have added a hacker Flipper device to our game. This will allow you to use a variety of hacking game mechanics.
We have added a hacker Flipper Zero device to our game. This will allow you to use a variety of hacking game mechanics.
We have made one of the main mechanics for our game - Parkour through a cyberpunk wasteland
We have made one of the main mechanics for our game R2R - parkour through a cyberpunk wasteland
A few of my coursework locations in Unreal Engine, inspired by the first S.T.A.L.K.E.R. game. I haven’t shared my old works in a while, as I’ve been busy with a new game project
A few of my coursework locations in Unreal Engine, inspired by the first S.T.A.L.K.E.R. game.
True story
This is what Unreal Engine 5 can do for an indie studio working on its very first game, bringing its dreams to life. Here's a bit of work-in-progress from "WILL: Follow The Light" — what do you think?
[OC] Window view 4
Every monday feels the same...
Soviet-cyberpunk atmospheric cinematic trailer
First atmospheric cinematic trailer for the R2R game
Our first atmospheric trailer of the R2R game:
The process of creating animation for the R2R game cutscene:
Environment footage
Our first atmospheric cinematic trailer for the R2R game
The process of creating animation for the R2R game cutscene.